Magicka 2: Video review

In 4 years, it’s no wonder you’ll forget how to cast magic! Armed with a motto that matches this assumption, Magicka 2 invites players to remember again how witchcraft works, why magicians don’t go alone, and that Vlad is not a vampire. How successful and unhackneyed it turned out in the end – see our review.

Magicka 2

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Here’s my question: how can you treat the review so superficially?? How can you even indicate the wrong development studio?? Arrowhead has not even worked on the first part for a long time; a large number of additions have already been made by another studio: Pieces interactive. She also made part 2. When loading, and indeed anywhere else, not even the Arrowhead logo is indicated.

I also really didn’t like the fact that the review essentially consists of one phrase: “Everything is like in the 1st part”. Why wasn’t there a word about elemental power, which is probably the main part of this game?? The power of the elements has changed a lot, they have all been balanced similar to Wizard Wars, so now it is unlikely that you will be able to complete the entire game with one spell.

It would be worth listening, Van
The user says it all
It would also be worth refreshing memories of previous games when reviewing a game from the series.

The same stream was unbearable to watch, because not only because it was boring, but most importantly, it was a constant confusion of what was in the first part and what was not. As a result, I didn’t even sit for an hour.

but because the enemies https://turboninocasino.co.uk/ were prescribed regular protection and ignoring damage from some elements and increased susceptibility to others.

This was also in part 1. Yetis, skeletons, salamanders, slugs, etc.d. All of them had the above characteristics. And of course there are more of them than I listed, so this is by no means an innovation. So it’s all because of the rebalancing of the elements.

Of course it’s cool, but the first part somehow felt cooler. It’s a shame that staves and weapons are practically useless, they simply increase some elements or cause little damage if they are melee weapons. They removed the special magics from the staffs, the weapons are generally no different except for their appearance, when the first one had both throwing and firearms and a bunch of secrets with excaliburs, swords that contained some kind of energy and all that. The quick access panel made the game a little more casual, although the levels themselves are harder to complete than in the first part. Well, it’s very short

I suspect a calculation for re-passing. So that you can run on normal, and on hard, and on bananas and not have time to overwhelm it.

And even more, the game has the ability to play with randoms. Just don’t touch the banana. Yes, and you can always find people for co-op on the gaming website.

I only have one complaint about the game. It is too obvious that the game is not enough for replayability but for DLC.

Staff with a fiery goat head and death x2 fire x3. Works on all difficulties with reverse to life against demons and cold against fire ones. Natural imba was replaced with staff imba.

It’s short enough to be completed in 2 evenings. And there’s even a bit of a plot with unexpected twists. But the fact that the game is short is also a minus, as soon as all the chips were played out, they realized that the game was over. So all the fandom of the co-op is purely on you and your friends. My friend and I fanned out on normal.
Very confusing nothing.
Take the game, have fun and don’t complain.:_:

Why wasn’t there a word about elemental power, which is probably the main part of this game??

Because then it really will be some kind of patch laptop.

Well, yes. But this was not due to the rebalancing of the elements, but because the enemies were prescribed regular protection and ignoring damage from some elements and increased susceptibility to others.


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